Exhaustion

Every time a character uses up whatever magic capacity they have, they will get magic exhausted.

For those who are new to magic completely:

magic exhaustion is a type of exhaustion of the body and/or mind that is reliant on how much magic you have left.

For every type of magic type, there is a different type of exhaustion. These exhaustion problems can be combined, if two or more magics are used up, or can just be from a singular loss of magic.

HERE IS A GENERAL REFERENCE FOR MAGIC EXHAUSTION SYMPTOMS:

The severity of the symptoms is dependent on how much magic the user has used up

'No, the character can not get magic exhausted from something small. This is if their magic is completely used up'

Terrain/Earth - User will begin to experience nausea that can turn into vomiting.

Water - User will begin to feel somewhat hypothermic, becoming extremely cold and stiff.

Fire/Lava - User will begin to develop a fever, giving them chills and aches. (For Cadences, their skin will become too hot to touch without being burned in addition to aches and chills)

Nature - User will become extremely physically exhausted, as if they just ran a mile.

Wind - User will begin to have trouble breathing without effort.

Electricity/Weather Control - User will experience panic attack type symptoms: Heart racing, hard to breathe, can't sit still, etc.

Shadow/Dark - User's veins will begin to turn black and make your heart feel like it's beating literal fire to you body (Yes, extremely painful).

Emotion/Mental - User will find themselves going into a state of mind that is hard to control (Such as insanity or extreme depression).

Summoning/Conjuring - User's legs will be paralyzed until enough magic has returned to them.

Manipulation - User will begin to be confused of their surroundings, and become dizzy soon after.

Time - User will find themselves stuttering more than normal, or simply struggle to speak at all. User will also begin to have memory loss.

Dimensional - User will find they have extreme sensitivities to light and sound, much like a migraine.

Healing/Life - User will pass out and not be able to wake up until their magic is restored enough to give them energy.

In addition to magic-type exhaustion, there are also race-based magic exhaustions as well.

Your heritage gives you a certain genetic makeup, and with this comes it's own pros and cons.

Of course, the exhaustion of race is usually a con, but for some it's a pro.

HERE IS A GENERAL REFERENCE FOR RACE-BASED MAGIC EXHAUTION:

This exhaustion effect is in addition to the original magic type exhaustion

Alian (Celestial) - Their magic dominant (whatever it may be) has less of a reaction, but everything else is more severe.

Alzubrian - They are immune to manipulation magic exhaustion, but Time/Illusion magic has a more severe reaction.

Aquarian - Immune to water magic exhaustion, but they do not have the ability to learn any other magic except dark.

Cadence - It takes much longer for them to get fire magic exhaustion, but water magic exhaustion is severe.

Nofrictian - User will go blind until their magic has returned to them, but there are special glasses that help with that. Manipulation magic exhaustion is not that bad.

Sparkler - User will usually become physically sick along with any exhaustion, but they are immune to Summoning magic exhaustion.

Titanian - Fire exhaustion causes a more severe reaction, but Electric exhaustion is not as bad.

Velletians - Time magic will never give memory loss.

(sub-race) Viento - Any exhaustion cannot effect the user's ability to fly.

(sub race) Serpentcry - They can interact with fire, water, or vines to regain magic quicker (and change dominants faster), but it is extremely difficult to learn any other type of magic other than water, fire, and nature.

(sub race) Sapphire - Their special ability magic can never make them magic exhausted, as it can never "run out", but any normal magic exhaustion comes faster.

(sub race) Submerger - Immune to water exhaustion, and can become powerful with it very quickly, but they cannot learn fire and electric magic.